Nominated for the Helene Lange Prize 2020

english | german

17.02.2020, Oldenburg

Dieses Jahr feiert der Helene-Lange-Preis seine Neuauflage und Dr. Maria Rauschenberger mit Ihre Promotion “Early screening of dyslexia using a language-independent content game and machine learning” ist unter den drei Nominierten! Die Verleihung findet am 1. April im Edith-Russ-Haus für Medienkunst statt.

Der Helene-Lange-Preis richtet sich an junge (Nachwuchs-) Wissenschaftlerin­nen, die sich auf besonders innovative und kreative Art und Weise mit alltags­relevanten Aspek­ten der Digitalisierung befassen und die Vision haben, die Wissenschaft, Wirt­schaft sowie gesell­schaftliche Verände­rungsprozesse in der Gegen­wart und in Zukunft aktiv mitzugestalten. (15.000 Euro dotiert)

https://helene-lange-preis.de/

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On 11.10.2019 Dr. Maria Rauschenberger passed her disputation with distinction at the University Pompeu Fabra in Barcelona.

Technologies for Dyslexia

Hi everyone,

We made a huge effort and collected, clustered, and compared different applications for dyslexia for intervention, screening but also for assisted Reading or Writing. We present the result in our chapter “Technologies for Dyslexia” available in the book Web Accessibility.

Researchgate: https://www.researchgate.net/publication/333571078_Technologies_for_Dyslexia

Our chapter includes past, current, and future research technologies to support, intervene, or detect people with dyslexia!

The other chapters are also a great resource on Web Accessibility! If you are looking for details or a starting point for your research as well as detailed information on a specific topic like “Mathematics and Statistics”, “Multimedia Accessibility”, “Wearables”, “Mobile Web“… It is your book about recent Web Accessibility development.

Thanks to my co-authors Ricardo Baeza-Yates and Luz Rello

as well as the editors Yeliz Yesilada and Simon Harper

and do not forget to check out the other chapters !!!

 

https://www.springer.com/us/book/9781447174394

Web Accessibility Second Edition
Web Accessibility: “New and fully updated to cover the last 10 years of accessibility research published since the first edition, this book covers key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities. It provides comprehensive coverage of Web accessibility research. Building on the first, this second edition places more focus on Mobile Web technologies, Web applications, the Internet of Things and future developments where the Web as we know it is blending into infrastructure, and where Web based interface design has become predominant. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines. In tackling the subject from a research rather than a practitioner standpoint, scientists, engineers and postgraduate students will find a definitive and foundational text that includes field overviews, references, issues, new research, problems and solutions, and opinions from industrial experts and renowned academics from leading international institutions including W3C, Google, IBM, and CMU, Colorado and Lisbon Universities.” From https://www.springer.com/us/book/9781447174394

Dyslexia Research: Searching for participants

With your collaboration, you would help our research immensely. The goal of our research is to contribute to the development of support tools for dyslexia in English. Screenshot 2017-02-22 17.05.54

Participants would have to play for 5-10 minutes the game MusVis (see Screenshot). This game explores how musical and visual elements have an impact on children with and, without dyslexia. We are looking for children between 8 and 11 years old. Only a desktop or laptop computer OR tablet, headphones, and Internet are needed.

Please if you would like to participate – leave your contact details and we contact you with the study details. Duration only 5 – 10 Minutes.

 

 

The project has been awarded with the German Reading Award 2017.

The prototype was designed with the help of five children and five parents who tested the game and the results of the usability study have been presented this year at the research conference Web for all (W4A) in Australia in April.

 

#Escola #UPF #MusVis #Dyslexia 2017

Title: Prediction of Dyslexia from Maria Rauschenberger from Web Research Group (WRG)

In regards to the #ESCOLA (22 February 2017) the Universitat Pompeu Fabra (UPF) welcomes the polytechnic School at the Poblenou Campus of Pompeu Fabra University.

Maria Rauschenberger presented the new prototype of MusVis to around 100 students at the ESCOLAB 2017. MusVis is a research application and aims to analyze how people with and without Dyslexia perceive music and visual elements.

 

Please leave your contact if you would like to participate!

 

Information from Universitat Pompeu Fabra: https://www.upf.edu/en/web/etic/news/-/asset_publisher/fK7y8asWA7YS/content/id/7627132/maximized#.WK2kWRLhCCS

Presentation Bochum January 2017

VORTRAGSREIHE DES SPRACHWISSENSCHAFTLICHEN INSTITUTS IM WS 2016/2017

Titel: Detection and intervention of dyslexia.

24.01.2017 at 16:00 at SPRACHWISSENSCHAFTLICHEN INSTITUT

Abstract: Dyslexia is a specific reading disorder, which is probably caused by the ‘phonological skills deficiencies associated with phonological coding deficits’ (Vellutino, Fletcher, Snowling, & Scanlon, 2004). A person with dyslexia has visual and auditory difficulties that cause problems in reading and writing (Deutsches Institut für Medizinische Dokumentation und Information, 2008). Dyslexia is frequent: worldwide, about 10% of the population and from 5 to 12% of the German students have dyslexia.

The problem is that children with dyslexia can learn the spelling of words or decode words for reading but they need more time to practice. For example, two years instead of one for learning how to spell phonetically accurate words (Schulte-Körne, 2010).

Therefore we will first show the power of misspellings for intervention and how a game can help children to decrease their spelling mistakes. We will present the annotation of the errors, the creation of the exercises, and the Dyseggxia application in German.

In contrast to the intervention with misspellings – linguistic features have also the power to predict the risk of dyslexia for children. Therefore the linguistic features which are implemented in the game Dytective will be presented.

Finally, we show the concept of a possible and different approach of ‘How to predict dyslexia without linguistic features’.