Technologies for Dyslexia

Hi everyone,

We made a huge effort and collected, clustered, and compared different applications for dyslexia for intervention, screening but also for assisted Reading or Writing. We present the result in our chapter “Technologies for Dyslexia” available in the book Web Accessibility.

Researchgate: https://www.researchgate.net/publication/333571078_Technologies_for_Dyslexia

Our chapter includes past, current, and future research technologies to support, intervene, or detect people with dyslexia!

The other chapters are also a great resource on Web Accessibility! If you are looking for details or a starting point for your research as well as detailed information on a specific topic like “Mathematics and Statistics”, “Multimedia Accessibility”, “Wearables”, “Mobile Web“… It is your book about recent Web Accessibility development.

Thanks to my co-authors Ricardo Baeza-Yates and Luz Rello

as well as the editors Yeliz Yesilada and Simon Harper

and do not forget to check out the other chapters !!!

 

https://www.springer.com/us/book/9781447174394

Web Accessibility Second Edition
Web Accessibility: “New and fully updated to cover the last 10 years of accessibility research published since the first edition, this book covers key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities. It provides comprehensive coverage of Web accessibility research. Building on the first, this second edition places more focus on Mobile Web technologies, Web applications, the Internet of Things and future developments where the Web as we know it is blending into infrastructure, and where Web based interface design has become predominant. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines. In tackling the subject from a research rather than a practitioner standpoint, scientists, engineers and postgraduate students will find a definitive and foundational text that includes field overviews, references, issues, new research, problems and solutions, and opinions from industrial experts and renowned academics from leading international institutions including W3C, Google, IBM, and CMU, Colorado and Lisbon Universities.” From https://www.springer.com/us/book/9781447174394
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Call for Participants 2019

Dyslexia Research: Searching for participants

With your collaboration, you would help my research immensely. The goal of our research is to contribute to the development of support tools for dyslexia in any language.

Participants play for 5-10 minutes the game DGames (see Screenshot). This game explores how children with and without dyslexia perceive musical and visual cues.

 

Children at the age of 7 till 12 with or without dyslexia can easily participate in this online study. Only a computer or tablet, headphones, and the Internet are needed.

The child can speak any language as long as the parents or supervisor understands the instructions in English and can translate for the child.

Please if you would like to participate – leave your contact details and I will send you the invitation. Duration only 5 – 10 Minutes.

 

 

 

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Confidentiality

The data for the analysis is pseudonymized. The data will not be given to a third person. By participating in this research, you agree that Universitat Pompeu Fabra will publish the study results. This includes, for example, the results of the game or the interaction with the game. Therefore the data will be first anonymized. After that, the data will be analyzed and published. Within the possibilities, the article of the analysis for the study can be sent to you via the newsletter. Your personal information will not be published. This includes for example name or Email address.

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The project has been awarded with the German Reading Award 2017.

The prototype was designed with the help of five children and five parents who tested the game and the results of  the usability study have been presented 2017 at the research conference Web for all (W4A) in Australia.

The Statistical Analysis of the game measures with 178 participants showed significant indicators to distinguish a person with and without dyslexia.

To make a good prediction we need as many participants as possible! Participants can speak any language! Participants should be either diagnosed with dyslexia or should not show any signs of dyslexia. Please participate!

 

Why do I do that?

bioPicMRaMy name is Maria Rauschenberger and I was detected with dyslexia in the second grade. Since then I successfully achieved my A-Level / Highschool in 2006, graduated my Bachelor of Engineering in 2010 and graduated the Master of Science in 2015. I know how hard it is and how much effort it takes to compensate dyslexia. I know personally more people who have succeeded with dyslexia and have made a success of their lives. I want this possibility for everyone with dyslexia and therefore we need early detection. I want to create support to screen children in an easy and fun way. That’s why I am investigating possibilities with new technologies to screen children. You would really help me to achieve this goal — when you take part in my online study and play the game. Thank you.